
Introduction
Acknowledgements
Preface
One
Suspending Judgment: The Post-Industrial City
Transformed
The Japanese Urban Continuum
Industrial Archipelago
The Port of Nagoya
Interchange
Enterprise Zone
Terminal
Kinjo Pier Logistics Terminal
Interface
The Bridge of Hesitation
Strategies of the Void
Workplace
Two
Generic City
The Ville Radieuse Legacy
The Radiant City in Japan
Agents of Transformation and the "Death" of Urbanism
Nagoyas New City
Mobility vs. Proximity
The Problem of Quantity
Preeminence of the Decorated Shed
Dead Space
Defunct Strategies
The Fourth Skin
Trauma of the New Interior
Death of the Façade
Zero-Degree Architecture
The Workplace Revisited
Three
Staging Uncertainty
Vivicities
Infratecture
Unveiling the Hidden Order
The New Fringe
Cité Post-Industrielle
Wiring the City
Complex Program
Eye of the Storm
In Place of the Public?
References |
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[2S1] THE FOURTH SKIN.
Current conceptualizations
of the internet and digital cities are pure and metaphorical. Like the first, widely
popular GUI distributed by Apple in the form of the Macintosh computer, which used virtual
representations of physical tools and organizational systems we are all familiar with
desktops, file folders, paintbrushes, erasers, etc. the world wide web is
often portrayed as a virtual representation of a city, in which networks are roads, and
bandwidth is prime real estate. The companies, institutions, and individuals that maintain
homepages frequently use urban metaphors, such as the chat room or forum, the market or
shopping mall, the newsstand or library, the CBD or financial center, and even the red
light district. The appropriation of physical metaphors allows the electronic world to
become more understandable and accessible. It is odd that in the spaceless world of
digital communications, we feel the strong urge to apply spatial attributes. However, the
physical world is obviously our first realm of experience, and will always remain so.
Today, reality is seen in
opposition to virtuality; the strong duality between the world of atoms and the world of
bits simply strengthens the notion that cyberspace is a surrogate for space. In the
future, however, this strong distinction will fade, as molecular and digital worlds
coalesce and hybridize. As we see the internet assuming the shape of the city, we will
also see the inverse occur. Currently, however, the personal computer is an incredibly
limited threshold between the two worlds, endowed in most cases with one-way access (you
see the world wide web but it does not see you). Educated as an architect, Nicholas
Negroponte says, "I have found many valuable concepts of architecture feed directly
into computer design, but so far very little in the reverse, aside from populating our
environment with smarter devices, in or behind the scenes. Thinking of buildings as
enormous electromechanical devices has so far yielded few inspired applications."91
He suggests that "buildings of the future will be like the backplanes of computers:
smart ready (a term coined by the AMP Corporation for their Smart House
program). Smart ready is a combination of prewiring and ubiquitous connectors for (future)
signal sharing among appliances."92 I would add that buildings of the
future will also take on qualities of the frontplanes of computers, projecting virtual
space into physical space with large video displays and holographic imaging technologies.
In any case, the concept of the interface will expand and become more complex. What is now
confined to the realm of the laptop will one day be manifest in the body, clothing,
and architecture. A fourth skin will penetrate the first three.

In City of Bits, William
Mitchell says that "Rooms and buildings will henceforth be seen as sites where bits
meet the body where digital information is translated into visual, auditory,
tactile, or otherwise perceptible form, and, conversely, where bodily actions are sensed
and converted into digital information."93 At first, buildings will simply
be wired for power and communications, but eventually "keyboards and mouse pads will
cease to be the only bit-collection zones; sensors will be everywhere. Displays and
effectors will multiply. In the end, buildings will become computer interfaces and
computer interfaces will become buildings."94 Mitchell goes on to suggest
the future role of architects:
Architects of the
twenty-first century will still shape, arrange, and connect spaces (both real and virtual)
to satisfy human needs. They will still care about the qualities of visual and ambient
environments. They will still seek commodity, firmness, and delight. But commodity will be
as much a matter of software functions and interface design as it is of floor plans and
construction materials. Firmness will entail not only the physical integrity of structural
systems, but also the logical integrity of computer systems. And delight? Delight will
have unimagined new dimensions.95
91Negroponte,
Nicholas, Being Digital (New York: Vintage Books, 1995) p. 211
92Ibid. p. 211-212
93Mitchell,
William J., City of Bits (Cambridge, Massachusetts: The MIT Press, 1995) p. 105
94Ibid., p. 105
95Ibid., p. 105
Images: 1. Immersion, 2. John Warwicker,
Tomato |