
Introduction
Acknowledgements
Preface
One
Suspending Judgment: The Post-Industrial City
Transformed
The Japanese Urban Continuum
Industrial Archipelago
The Port of Nagoya
Interchange
Enterprise Zone
Terminal
Kinjo Pier Logistics Terminal
Interface
The Bridge of Hesitation
Strategies of the Void
Workplace
Two
Generic City
The Ville Radieuse Legacy
The Radiant City in Japan
Agents of Transformation and the "Death" of Urbanism
Nagoyas New City
Mobility vs. Proximity
The Problem of Quantity
Preeminence of the Decorated Shed
Dead Space
Defunct Strategies
The Fourth Skin
Trauma of the New Interior
Death of the Façade
Zero-Degree Architecture
The Workplace Revisited
Three
Staging Uncertainty
Vivicities
Infratecture
Unveiling the Hidden Order
The New Fringe
Cité Post-Industrielle
Wiring the City
Complex Program
Eye of the Storm
In Place of the Public?
References |
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[3L3] INFRATECTURE.Traditional urban planning in the West has produced the
decorated shed, which is equivalent to the first generation of clumsy machines mentioned
above. Ideal cities of the renaissance were depicted as perfectly organized collections of
buildings whose façades were matching and well-proportioned. Louis XIV demonstrated the
manifestation of power in the axis at Versailles, which Haussmann subsequently utilized in
his restructuring of Paris, cutting large swaths through the urban fabric and establishing
regular lines of building façades. The baroque plan and the gridiron similarly
established dominance over the landscape, ignoring the natural geography and its inherent
variety. The gridiron in America freed buildings from the all-encompassing fabric,
creating a field of multiple objects. Today, office parks and suburban neighborhoods are planned in with
predictable organizational principles, based loosely on the campus plan; a well-organized
collection of dispersed buildings with complementary façades endowed with familiar
symbolic references to function whether the domestic gable, the glazed corporate
lobby, or the shopping arcade. Western urban planning is thus characterized by the
application of pure, platonic geometries, and by the predominance of the façade.
With few exceptions, the city has always been conceived externally, from a
pedestrian or Gods Eye view. City planners and architects continue to play
compositional games with groups of object-buildings, paying extra attention to the pure
geometries and close matching of their façades, regardless of programmatic or functional
variances.
If cities are indeed complex, adapting, evolving
organisms; in other words, like life then why have the planning and design
professions typically ignored this fact? Life is diverse, complex, irregular, and
multifaceted. Planners instead seek homogeneity, regularity, and one-dimensionality. Kelly
says, "In heterogeneity is creation of the world. A uniform entity must adapt to the
world by occasional earth-shattering revolutions, one of which is sure to kill it. A
diverse heterogeneous entity, on the other hand, can adapt to the world in a thousand
daily minirevolutions, staying in a state of permanent, but never fatal, churning."118
Most importantly, life must be understood on a cellular level, and from its
intricate internal mechanisms that lead to more complex forms. As Kelly says, "The
only way to make a complex system [for example, a city] that works is to begin with a
simple system that works. Attempts to instantly install highly complex organization
such as intelligence or a market economy without growing it, inevitably lead to
failure... Complexity is created, then, by assembling it incrementally from simple modules
that can operate independently."119
What, then, would be a simple module from which to create a
city? Buildings are no longer reliable; they have grown too large and fragmented for us to
treat them as understandable modules. The simple module the cell must
therefore be within our realm of comprehension. It must have a tangible scale and easily
recognizable function. It must be engageable. The cell might be a room, in the
traditional Hilberseimer sense, but is likely to suggest one or multiple operations, such
as a restroom or mechanical closet. A cell might actually not be inhabitable, like a
loading dock, ATM machine, or cooling tower; these devices are, after all, fundamental
units which collectively allow the operation of the post-industrial city. A complex cell
is a collection of inhabitable spaces and functional devices that behaves more or less
interdependently from other cells, but this interdependence does not suggest outdoor
spatial separation.
The lifeline which connects the cells, like the
circulation of nervous system in the body, is the circuit. The circuit in
architecture is analogous to infrastructure; roads, sewers, gas and water lines, etc. In
terms of architectural vocabulary, however, the definition must be extended to apply to
above-ground services such as elevators or escalators, corridors, and various mechanical
and electrical services. Because these architectural devices also convey the life-blood of
the city, they are therefore part of the circuit. City planners have long known the
importance of high quality infrastructure ("all roads lead to Rome"), yet it is
too often downplayed in the process of urban development. Bruce Webb and William Stern
make the following point:
The citys need to repair, augment, and expand its infrastructure is
an unglamorous technical necessity, akin to working on the plumbing in a house, yet the
infrastructure constitutes the most pervasive (if often hidden) part of the public
environment. Most American cities have pushed the infrastructure problem into the
background, relying on buildings to create the citys postcard image. But inattention
to the quality of our streets, drainage systems, and utilities is the ultimate form of
urban denial... and efforts to improve the situation will not be helped by short-term
solutions or by considering infrastructure to be a compartmented series of technical
problems to be solved. Rather, improvements and expansions of the citys
infrastructure should be thought of as opportunities for collaborations between engineers,
designers, and planners sensitive to the needs and desires of the citys districts.120
In architecture, as well as urban design, the
circuit is downplayed. While it may be considered an "unglamorous technical
necessity," the circuit in architecture is no less important than it is to the body.
A blood clot or stroke, after all, can be fatal. Likewise, improperly designed or
maintained infrastructure can have a similar devastating effect. Why, then, are the
professions of architecture and urban planning so one-sided? Unlike the medical
profession, which tends to the needs and problems of all bodily functions, the design
profession is heavily weighted toward the skin. Architects and planners are preoccupied
with performing plastic surgery, "relying on buildings to create the citys
postcard image,"121 instead of the neurosurgery which is often much more
important. Architects abandonment of the body for the skin is ultimately a failure
because there is no longer a tangible connection. When architects apply make-up to a
diseased body, architecture is no longer sustainable. Michael Bell asks, "How can
architecture not represent the topological, but instead take part in averting its
disciplinary machinations?"122
I call the pervasive circuit, which is both
architectural and infrastructural, infratecture. Infratecture collapses the
traditional divisions between architecture and engineering, vertical and subterranean
development, and what is exposed and what is hidden. Infratecture suggests that form
follows function, but based on diverse, multi-dimensional, operational mechanisms
unlike the generic, one-sided qualities of Modernism. As opposed to Typical Plan,
infratecture is varied and idiosyncratic like life itself and related to
specific processes and functions. Rather than ending at the envelope of a building,
infratecture extends throughout the urban continuum, and therefore is not limited to one
scale or one level of complexity. Infratecture recognizes the biological characteristics
of cities, and their need to adapt, evolve, and become more complex. Infratecture is not
to be understood from the outside, but from within. The infratect does not master plan the
city with a heavy hand, but designs it incrementally with tangible modules that vary based
on context and use (like life!). Infratecture is the threshold between atoms and bits; it
is the interface at the megalopolitan scale. Infratecture is essential to the
understanding of cities as vivisystems and the globalization of the interior. With
infratecture, architects can invert the traditional master planning process, and reach
beneath the skin into the body of architecture.

118Ibid., p.
469
119Ibid., p. 469
120Webb,
Bruce C. and William F. Stern, "No Zoning but Many Zones" in Cite 32
(Houston: RDA, Fall 1994-Winter 1995) p. 15
121Ibid., p.
15
122Bell, Michael, "Architectures Geometries:
Movement" (unpublished)
Images: 1. Alliance Advanced Technology
Center- a typical office park |